Abubalay

Games

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Slippy's Adventure

I wrote Slippy's Adventure around Christmas time. Slippy is lost in the middle of winter, he's cold and wants to go home... but red circles are appearing to shoot at him.

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VKEC

Bounce off the walls, collect powerups, shoot giant centipedes (or are you just really small)

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StarrySky

StarrySky is a One Script Game™. As in, I completely ignored all the nice parts of Game Maker and wrote it all in one script in one object event.

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Blop

This is the first game I made without Game Maker, instead using C#. The framerate timer's precision is too low, and my dad wrote the level XML parser.

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PickUpBlock

PickUpBlock was inspired by the TI calculator game Block Dude. I wrote it for a mission on RoboSquid, a now-defunct game development community. I was never entirely sure if the puzzle difficulty level was balanced at all because I wrote the puzzles...

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vktr

This is another attempt at a VKEC-style game. It's shinier?

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King Solomon's Mines

I made this game with a couple of friends for a Technology Student Association competition. It's a spin-off of Oregon Trail, based on H. Rider Haggard's book King Solomon's Mines. It made it to nationals, but I think that reflects more on Utah's competition that year than anything.

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Rocket Sharks

So, how can you get any better than rockets and sharks!? With explosions and torpedos and a submarine!

About Me

I am a programmer. I make games, design programming languages and operating systems, and build websites. I’m currently working on DejaVu, a reimplementation of GameMaker.

© Russell Johnston 2006-2014